![]() ![]() ![]() FFXIII, on the other hand, only does a few things, but it does them really well. ![]() Minigames like Triple Triad, Blitzball, or chocobo racing were welcome distractions from the intensity of the main questline in classic Final Fantasy games. Motomu Toriyama and crew set out to make a game that, unlike like prior Final Fantasy titles and the Assassin’s Creed series, presents a tightly-designed and narrative-driven experience where forward momentum is key rather than dazed exploratory wandering. Those who loved FFXII praised the depth of its sidequests, which, like those of the Elder Scrolls games, distracted a handful of spellbound reviewers for well beyond 100 hours.
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